The Starting Line


Welcome, dear reader!

A reasonable thought you might have at this point might be "How far along are you? Is this another one of those 'I've got a great idea and nothing to show for it?'-type projects?" The answer to the second is "No," by way of the answer to the first. That answer is that the RTS basics are already implemented, with the bulk of the work left to do being in the design department. 

While graphics are extremely preliminary, systems are in place and functioning for worker management, production chains, quests, and combat.  These systems are fleshed out with local (per unit/structure) and global upgrades, spells the player can use,  and a variety of buffs, debuffs,  and status effects.  Mechanically, there is little coding left to do in regards to gameplay.

As these systems are finished up, focus will shift to the design phase. Using the tools created, options for units, buildings, technologies, and quests will be fleshed out and given some basic flavor. This will include the first pieces of the pact system which allows the player to determine their own tech tree through alliances with non-player factions.

Stay tuned, as you can expect to see in-depth explanations and demos of the various systems soon, including:

  • Production Chains & Worker Management
  • Combat
  • Quests
  • Pacts and Alliances

We'll also share artwork as it comes down the pipeline, because words are great but pictures are better!

We hope you'll enjoy following along as Pact grows from infancy to release and beyond, and are excited to share the journey with you!

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