no matter how much i tried to devour, i keep losing health every turn without make a move after first planet while cpu manage to keep increasing health easily
Thanks for the feedback! I added a bit to the instructions on the page to cover that mechanic - when devouring, planets defend themselves with a per-turn damage debuff. Spend energy on yourself to remove this debuff, and once it's gone you can spend energy to heal yourself.
A map or UI element would be a great idea, I'll add that in. The energy to move goes up as a proportion of your power, keeps you from being able to move across the whole map in one go later on. The obscuring and selection problems when you get bigger are definitely an issue, and somewhat a product of the jam-game nature of the design. Different colors for other devourers is a good idea and should be easy to implement.
During the jam, I attempted to avoid having too many on-screen elements and keep things as one-buttonable as possible, but the scope definitely grew out of the realm where that is convenient to do. For the next pass, here's what I'm thinking:
More information on placards near what you hover over instead of in the corner
UI elements for defending yourself and healing, so you don't have to try to click on yourself and accidentally do other things, or vice-versa
Past a certain size ratio to planets, a UI bubble that appears when mousing near the planet that you can click instead of the planet shape (for when the planets are relatively small)
A minimap showing the location of planets and other devourers, with basic size information
Thanks again for playing and the feedback, I can't express how much it is appreciated!
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the health concept is very confusing
no matter how much i tried to devour, i keep losing health every turn without make a move after first planet while cpu manage to keep increasing health easily
Thanks for the feedback! I added a bit to the instructions on the page to cover that mechanic - when devouring, planets defend themselves with a per-turn damage debuff. Spend energy on yourself to remove this debuff, and once it's gone you can spend energy to heal yourself.
okay that help a ton
is there be chance for map or hint for nearby planet or devourer?
required energy to pinpoint is little more misleading. from one planet to other planet cost 40 energy, result would be double or most of energy
little suggest: different color for my devourer or make it easier to select myself, i accident move and wasted energy when i want to heal myself
also my devourer do overlap planet to devour so it become harder to not only heal myself but finding planet to click devour
A map or UI element would be a great idea, I'll add that in. The energy to move goes up as a proportion of your power, keeps you from being able to move across the whole map in one go later on. The obscuring and selection problems when you get bigger are definitely an issue, and somewhat a product of the jam-game nature of the design. Different colors for other devourers is a good idea and should be easy to implement.
During the jam, I attempted to avoid having too many on-screen elements and keep things as one-buttonable as possible, but the scope definitely grew out of the realm where that is convenient to do. For the next pass, here's what I'm thinking:
Thanks again for playing and the feedback, I can't express how much it is appreciated!
np
gl :D